If you’re low on supplies, you can opt to take a Partial Rest instead. You can hover your mouse over used spells, to learn if they require a Long Rest or a Short Rest to be recovered. When the Long Rest is used, Characters from your party restore all Health Points. Food has a small additive value that is used to reach the supply requirement, whereas the "Camp Supplies" item will automatically grant 40 points. Note that to take a Long Rest you need to have 40 Supplies (either in the form of food or Camp Supplies) at your disposal. A camp will be set up at your current position and you can interact with the Bedrolls to finish the current day. In order to take a Long Rest, press on the Long Rest Icon located on the top right part of the screen, on the right part of the Mini-Map. Long Rest can be used when out of combat to recover HP and restore all Spells and Actions. Long Rest can be used when out of combat to recover all the HP and all used Spells and Actions. Long Rest is a mechanic in Baldur's Gate 3. If you have a Fighter or plan to have Lae'zel in your party, Zhalk drops a powerful Greatsword called Everburn Blade that makes the confrontation worthwhile. Use push if he gets too close and prevents your character from escaping. But also remember that Mind flayer after the death of Zhalk will also become aggressive towards you and will be very dangerous. If you didn’t kill Commander Zhalk, reload the last save and try again. Knowing this you will need to land the killing blow for the achievement to unlock. These guys are very fast and dangerous, and therefore they can smash your party in just a couple of hits, so stay as far away from them as possible, if you hesitate, you will not be able to either kill Zhalk or escape from the ship. Shadowheart can put Shield on Mind flayer and damage Zhalk with Sacred Flame as long as your other characters can put debuff like stuns, bleed, daze or any other stuff that makes Zhalk such a bad fighter.ĭon`t be afraid if your damage is not too high, cause Mind flayer can easly hit Zhalk with 15-20 damage every turn and even stun him, also it`s great when Zhalk misses his attacks on Mind flayer.Īnd here is why I advice you to save scum this fight - when you got only 9 turns left, then these pair of demons will appear. Next you have to focus on damaging Zhalk and buffing Mind flayer because I repeat once again - as long as they are both alive, they will not attack you and you can safely move next to them without fear of getting hit back. Spend your first 1-2 turns to defeat demon minions around Mind flayer and Zhalk, do not go further or you trigger the cutscene which will spawn more demons here. Save scam here every your step if you missed or did something wrong. As long as you reach the final hall you can see how many turns left for you to leave the Nautiloid, but you have much less time to defeat Commander Zhalk. Your only way here is to focus on buffing the Mind flayer and debuffing Zhalk. This is a true challenge to make players feel like they are up against a real Master. In Tactician mode, the environment will play a much larger role, and positioning will become even more important.Įnemies in this mode will behave more tactically, targeting thinner party members first or casters who are concentrating. Enemies also can change their weapons or ammo, using upgraded versions of what they had for more devastating effects. In this mode all enemies can deal more damage to your party, and in some cases the mode increases or changes enemy types. The Tactician mode will make the task even more difficult for experienced players, forcing them to approach combat in a new way. This is a setting for players who want more strategic battles. The third and final difficulty level is Baldur's Gate 3's hard mode, called Tactician mode. All roads leads to Tactical Mode Difficulty There is only one achievement in the game that requires you to complete the game on a certain difficulty - on the highest one.
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